Gestern gab es neuen Patch.
Hier die Änderungen:
Zitat von Lady DevannAlles anzeigenBelow you will find some high-level Patch Notes from our June 4 update. Thank you for all the bug reports and feedback you have provided us! Please note there are spoilers for the Steel Reign quest line below.
In addition to the bug fixes listed below, we have also added in the Season 5 Scoreboard.
Items
- APC Survival Tent: the APC Tent is no longer missing the Stash box.
- Mercenary Outfit: Preview model when inspecting the outfit is no longer upside down.
- Weapons Workbenches: Entering and exiting a Weapons Workbench while in third person no longer causes the player to be flung backwards.
- Radios: Translated “radio” in non-English languages at Minerva’s Camp.
- Stimpaks: Using a Stimpak quickly while exiting Power Armor no longer causes movement issues.
Legendary
- Crafting: Secret Service, Strangler Heart, Solar and Thorn armor can now receive Legendary mods.
- Crafting: Anti-Scorched Training Pistol is now eligible for Legendary Crafting.
- Crafting: Secret Service, Strangler Heart, Solar and Thorn armor can now receive Legendary mods.
- Drops: Public Events and Daily Ops will now properly grant legendary cores on completion.
- Last Shot: Fixed an issue with 'Last Shot' providing an incorrect damage bonus.
- Mods: Crafting legendary mods will no longer kick players out of the workbench.
- Mods: Unyielding is no longer available to Power Armor.
- Mods: Stalker's is no longer available to Melee Weapons.
- Mods: Added the following Legendary mods to melee weapons:
- V.A.T.S. critical Shots now do +50% damage.
- Your V.A.T.S. critical meter fills 15% faster.
- 25% less V.A.T.S. Action Point cost.
- Mods: All Black Powder weapons can now receive the Explosive Legendary mod.
- Mods: Heavyweight has been removed from the Legendary Mod pool.
- Mods: The Quad Legendary mod is now also available to automatic weapons, except for weapons using cores for ammo (Plasma or Fusion).
- Mods: The Quad mod can now be rolled when the Automatic Receiver is attached to the weapon.
- Mods: Dissipating Legendary mod will no longer trigger when the player is in combat.
- Mods: Addressed an issue where item names would not dynamically change when the player first applies a Legendary Mod.
- UI: A tutorial screen giving an overview of the legendary crafting system will now appear when receiving a legendary core for the first time.
- UI: Crafting legendary mods will trigger a flyout UI prompt, highlighting which legendary mods were generated.
Perks:
- Born Survivor: Addressed an issue where Born Survivor would activate after the player character’s death.
Weapons
- Bows: Addressed an issue where only the first arrow being shot from a bow dealt damage to enemies.
- Knives: Addressed an animation issue while holding Knives.
- Gamma Gun: Fixed an issue with the base Gamma Gun dealing less damage than intended.
- Gamma Gun: No longer uses charging damage without the charging mod attached.
- Grenades: Floater grenades can now be traded and sold.
- The Invader: No longer has two “No Upgrade” mod slots.
- Pepper Shaker: Can no longer receive the explosive legendary mod.
- Plasma Gatling: Addressed an issue where the Plasma Gatling would sometimes not recognize loaded Plasma Cote Ammunition after fast traveling or relogging.
World
- Floaters: Sound of Floater’s attacks are no longer loud and distorted.
- Vault 96: Players will no longer get stuck on top of a table inside Vault 96.